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Flight1 super 80 pro
Flight1 super 80 pro






flight1 super 80 pro

So - my next thought was to load up FSX and install it there - then manually copy the files over. While the migration tool seems to work with other products - the Mad Dog Pro installer chokes at "installing spoiler wind noise" point.

flight1 super 80 pro

I also purchased the migration tool figuring that might help get it there. Only been messing with P3D for a few weeks now - since the Coolsky MD-80 is one of my favorite planes in FS9 - I broke down and purchased the Pro version in hopes that I could get it working in P3D.

flight1 super 80 pro

So why would they have a problem with Coolsky updating the DC-9? Wouldn't this bring in more profit for Coolsky from those who want to fly the DC-9 or MD-80s but can't do to the sim platform not being compatible with the current release of the DC-9 and MD-80? I say all this keeping in mind the obvious EULA issues Espen would unfortunately have to deal with. This goes along with Rob's video I posted above, Lockheed Martin had no problem with him using airliners such as the Captainsim 727 and L1011. This is not the case however, and Lockheed Martin definitely knows that.

flight1 super 80 pro

If P3D was simply the same code as FSX, but with a new "Academic" or "Professional" license, the only people using P3D would be those using it in conjunction with those licenses. A majority of P3D's userbase is flight sim enthusiasts who want P3D's visual and performance advantage over FSX. Dovetail owns the entertainment license to FSX's code, while Lockheed Martin has the "Academic" and "Professional" licenses. Now, the issue I've noticed that many developers see when upgrading their addons to P3D v3 is the whole licensing issue. And as I've said a number of times, we can have an insane amount of scenery in P3D v3 and still have excellent performance, this would be a dream for us back in FSX. We can have a sim that out of the box looks amazing, runs amazing, never crashes or runs out of memory, and MASSIVELY utilizes the GPU for rendering like never before in a sim. It's just remarkable how far Lockheed has come with reinventing the whole program, it's like a breath of fresh air for the sim world. On long haul flights in the DC-9 in FSX, I'd often have OOMs due to the combination of the most complex addon aircraft ever and extremely complex scenery. And best of all, P3D v3 virtually ended the OOM issue. In v3, We have the option to load more scenery at a larger draw distance with things like cloud shadows and cockpit shadows while STILL having way more FPS than in FSX. Why leave P3D in the dark and only focus on FSX? P3D v3 is new, improved, and an overall re enlightenment of the ancient FSX code in every way possible.








Flight1 super 80 pro